Turn Dead Empty States Into Your Highest-Converting Screens
The blank first screen loses more new users than any feature. Design empty states that explain, reassure, and hand users their first win.
Picture the first thing a new user sees after they sign up for your product. Not the marketing page that convinced them, the actual app, the moment they land inside with an account and nothing in it yet. For most products, that screen is a blank table, a "no items" message, or worse, a dashboard full of zeroes. The user came in curious and hopeful. The screen meets them with emptiness and a silent shrug.
That moment is one of your highest-stakes screens, and most teams treat it as an afterthought to fill in later. It is the screen where a new user decides whether your product is worth the effort of figuring out, or whether to close the tab and never come back. Designers who study activation funnels find the blank first screen is where a large share of new users quietly leave, before they ever experience the thing you built. Fix it and you are not polishing a corner case. You are repairing the leakiest part of your funnel.
Empty is a design decision, not a data fact
The word "empty" describes the data, not the screen. There is no user content yet, but the screen itself should never be literally empty. A blank screen is a dead end, and a dead end at the exact moment a user is deciding to commit is an expensive accident.
A well-designed empty state does three jobs at once. It explains, in plain language, why the screen has nothing on it yet. It reassures the user that this is normal and expected, not a bug or a mistake on their part. And it points clearly at the single next action that will turn this empty screen into a useful one. Explain, reassure, direct. When all three are present, the empty screen stops being a wall and becomes a doorway.
The four empty states, each with a different job
Not all empty states are the same, and treating them as one generic "no data" message wastes the opportunity. There are four distinct kinds, and each one calls for a different response:
- First-time use. The user has just arrived and created nothing yet. This is the highest-value empty state and the one most worth obsessing over. It is your chance to onboard, to show what the product does, and to hand the user their very first win.
- No results found. A search or filter returned nothing. Here the job is to explain that the filter, not the product, is the reason the screen is empty, and to offer a way out: clear the filter, broaden the search, try a suggestion.
- Post-completion. The user cleared their list, finished their tasks, hit inbox zero. This is not a failure state, it is an achievement, and the screen should celebrate it rather than mourn the absence of work.
- Feature education. The user just discovered a new feature with nothing in it. The job is to teach what the feature does and why they would want to use it, in context, at the moment they are curious.
The mistake is shipping one bland "nothing here" panel for all four. The fix is recognizing which situation the user is actually in and answering it specifically, the same way error messages that recover trust answer the specific failure instead of throwing a generic apology.
Write the copy like you are talking to a person
The language of an empty state changes how it lands. Two phrasings can carry the identical meaning and produce opposite feelings.
"You don't have any projects" tells the user about a lack, a deficiency, something missing. "Create your first project to get started" tells the user about a beginning, an action, a path forward. Same fact, completely different emotional register. Write empty-state titles as positive, forward-looking invitations, not as statements of absence. The user should read the screen and feel pointed somewhere, not told they are behind.
Keep it plain. No jargon, no clever wordplay that obscures the action. The empty state is the wrong place to be cute at the expense of clarity, because the user is still learning what your product even is.
Give them the first win, do not just describe it
The strongest empty states do not merely tell the user what to do. They make doing it almost frictionless, and sometimes they do part of the work for the user.
There is hard evidence this matters. Building a guided setup for the first-time user has lifted conversion rates by 30 to 40 percent in real products. When you walk a user through their first meaningful action instead of dropping them at a blank screen, adoption climbs, the user feels capable, and the perceived value of the product rises because they have actually experienced it working. This is the heart of getting new users to their first win before they ever think of leaving.
Two patterns worth stealing:
- Pre-populate when you can. Pinterest asks new users about their interests during signup, then fills their boards with relevant content immediately, so the first screen is never empty. If you can seed the experience with something tailored to what the user told you, the empty state never has to exist for them at all.
- Make the first action one tap. The empty state should contain the button that resolves it. Not a link to documentation about how to create the first item, the actual create action, right there, with everything pre-filled that you can pre-fill.
A touch of delight goes a long way here too. A celebratory moment when a user completes their first task, a playful nudge, a small sense of progress, these are exactly the micro-interactions that separate a premium product from a prototype, and they make the product feel alive and give the user a reason to take the next step. Lean on motion thoughtfully, and respect users who get sick from it so the delight never becomes a barrier. Slack famously turned its empty messaging state into a friendly prompt to "say hi to yourself," giving a brand-new user something simple and meaningful to do in the first ten seconds.
Empty states are part of the product, built from the start
The reason empty states get neglected is that they show up at the end of a build, when the team is rendering real data and the blank case feels like a placeholder. They are the close cousin of the loading screen, and the same care that goes into an app shell so users never stare at a spinner belongs in the no-data screen too. By then the launch pressure is on and "we'll improve the empty screen later" sounds reasonable. Later rarely comes, and the screen that loses you new users ships as an afterthought.
The fix is to treat the empty state as a first-class screen, designed alongside the populated one, not after it. When we build a product, every list, every dashboard, every feature gets its zero-data screen designed deliberately, with the explain-reassure-direct structure and a real first action, because that screen is where activation is won or lost. It connects into a site designed as a graph so users never hit a dead end, where even the empty corners point somewhere. It is the same standard we hold across our web apps and mobile apps: the screen with no data is exactly the screen that decides whether a new user becomes an active one.
The reframe that changes how you build
Stop thinking of empty states as the absence of content and start thinking of them as your onboarding, delivered exactly when the user needs it, in exactly the context where it is relevant. The first-run empty state is the most important onboarding moment you have, more important than any tour or tooltip, because it is the user standing at the threshold of value with the door right in front of them.
Design that door well and a curious sign-up becomes an active user. Leave it blank and you spend marketing money bringing people to a screen that quietly turns them away. The work is small, a clear message, a positive title, a single obvious action, sometimes a little pre-filled magic. The payoff is the difference between a product people try and a product people use.






